Wednesday, November 7, 2012

Maya Basics: "Lift"

This is my first attempt at creating an animation of a lift and using constraints in Maya. Hogan, with his primitive robot/puppet design and rig, is not a forgiving character when it comes to physically realistic animation but I am still rather pleased with the result. I think the box has a good weight and the animation is polished enough that the big box fits is his grasp without going through his body, arms, hands, and the ground.

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