Wednesday, November 14, 2012

Action Animation: "Parkour"

Evidence A-Z that advanced movement calls for precise planning and pre-visualization. I'm still not sure just what the first part of the movement is supposed to be and the second part took on a life of its own and decided what it wanted to be next. Anyway, the result is not terrible and I had some fun. The end.

Wednesday, November 7, 2012

Maya Basics: "Lift"

This is my first attempt at creating an animation of a lift and using constraints in Maya. Hogan, with his primitive robot/puppet design and rig, is not a forgiving character when it comes to physically realistic animation but I am still rather pleased with the result. I think the box has a good weight and the animation is polished enough that the big box fits is his grasp without going through his body, arms, hands, and the ground.