Monday, October 29, 2012

Rigging: "Leg Rig"


Last week, I learned rigging... well, the very basics of it at least. Our assignment was to create a leg rig and therefore to design a simple character to put the rig in. I created a retarded chicken and I think it actually worked well with the body being completely stiff when I made this walk cycle to test the rig.
 

Friday, October 12, 2012

Introduction To Maya: "Character Walk Cycles" and "Run Cycle"

...Presenting: A couple of blockbuster tributes!

Though it may be hard to spot, this is actually my Generic Walk Cycle after a few hours of altering the curves and timing.


This my second character walk made by altering the curves of my generic walk. I struggled a lot with the arms and I never really got them to work. Still, it is amazing to see how different you can make the same basic walk cycle look by moving frames and values around for a few hours.


This is my first attempt at creating a generic run cycle. I think it works OK, although the last camera angle in this shot is not favorable... but I had to have it, it's Rocky, man!

Friday, October 5, 2012

Introduction To Maya: "Baseball Pitch" and "Generic Walk Cycle"

Here's my latest two assignments in my work with getting to know Maya and 3D animation.

For this first assignment, we had to make a broad movement lasting exactly 40 frames. This meant either a throw, a kick or a swing. I chose to do a Baseball Pitch but as we couldn't add any props, I had to do it without a ball. I am rather pleased with the result and though I struggled some with the timing especially, I feel like I got it right in the end.


This second one is a generic 24 frame walk cycle. Our objective was to focus on symmetry and to make it generic rather than characteristic. Also, we focused on trying out a different workflow where we had to only work on one part of the body at a time. Though this did give a better overview, the movement had to afterwards be worked over to work as a whole.